Sunday 8 June 2014

Me and me trusty o'le stick!

Repost from May 31, 2014
With the hotbar finally working it’s time to move on, the inventory isn’t quite right yet but we’ll fix that later. For now, we started by trying to figure out how to work around fine mouse clicks and utilise android to its full potential. Already, the game is turning out to be much different from Epic Inventor. It looks the same and even smells the same but everything is different now…
Resource mining will be completely different to Epic Inventor and the tools used to mine will also be a first. The stick (classic) has been added and we fixed up object motion so android knows what to do. The game is relatively simple but we’re making every little detail PERFECT, the coding is really neat and has no useless loops or unused variables. We can grow the game to about double the PC version and still have it use less resources the way we’re going about it.
We got someone to work on map generation and are still thinking about how to do crafting. We might make the wiki in the game with direct crafting or something similar. I don’t see this game being Epic Inventor for android anymore, I see it being an android game like EI.
We’ll let’s start working on the crafting system, Gear Up!

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