Thursday 27 February 2014

Trying to fix up the inventory, again...

Still not happy with how the inventory looks (Epic Inventor’s standard is too resource intensive to run on all the devices we want to cover), we started from scratch. It took a few hours but the hotbar finally works and items are usable! Now it’s just up to making the full inventory and deciding how to display/hide it.
We figured to use arrays to make item stacking easier and define various craftable objects. We still haven’t decided how crafting will work as we want to make it feel easy and native. Crafting is difficult on a touch device, especially when scrolling and hover isn’t in play. We’ll probably use item tabs and order the items or something. We don’t want to use lists so smaller devices can’t easily touch them.
Still a lot to do…

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