Thursday 12 June 2014

Crafting works! Jipee!

It's been a long week with a lot of difficulty. We really though that we weren't going to be able to create a compact crafting system to accommodate the over 100 items we have planned. It's finally been done! We decided to go with a category based scrolling system and add item ID's later when there was a lot of items and it gets hard to scroll through everything.

We also started working on mob AI (which is pretty dumb at the moment). Sorry we haven't been posting lately but it was really a hectic week. We fixed up the bug in the inventory (which shouldn't have been there in the first place) and also added a alpha registration list, visit our website to find out more. We can now directly draw bug reports and see who does what.

The file size will jump around a lot this week as we start shifting items around but should stabilize at about 25-30mb. We expect the entire game to be 40-50mb but no larger than 50mb. We thought of replacing random generation with a teleportation system, then we can add multiple cool maps with their own biomes and weird creatures!

We also started the wiki (which you can find online or on the play store) and you'll be able to search all the items there soon. We added the Town Hall (something new) and placeables work well.

Those are the reasons we didn't post this week xD


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