Sunday 8 June 2014

Geared is finally starting to become a reality!

Repost from 1 June, 2014

We finished the inventory (looks great!) and can confirm it works just as well on touch as on PC. The inventory (at this stage) will have 29-slots, including the hotbar. Instead of making the hotbar display differently when an item is selected, we decided to display selected items in top corner of the screen. We did this so your hands don’t get in the way and block valuable information. We also decided to add a pause feature after all and will make crafting display in a seperate window, rather than an overlay, due to space constraints on smaller devices. The game will then pause(it’s better this way…) and you can happily craft away without having to worry about being killed.

Talking about crafting, we have drawn up the consept for crafting and think it’ll be fine for touch. We decided to make it display more information (the reason for pause) and less small gadgets and gizmos to miss-tap on.

We are still in two minds about our friend, the robot… He seems so much a part of Epic Inventor but might over-power the game on android. The amount of items we can add for his storage space might make it worth it to cut him out of the game. His controls also make space difficult and his movement is hard on small processors. The game seems to have so much growth prospective without the little guy and can turn way more to the direction of survival.

If you want to comment or let us know whether you would miss the robit(Futurama joke) please send us an email at geared-alpha@programmer.net or beyleveld@outlook.com

We expect to have the game out of alpha somewhere in the next 3 months and will then run a beta for at least a month or two to make sure everything works. Don’t worry, there won’t be ads and the game will be free. Cheers for now, have to go Gear Up! for finishing the crafting.

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