We're finally over the large part, we've redone the map! Now we can add multiple maps and world types later on in the game... It was better to fix it up now than to have a problem later. We're tweaking the last parts of the resource spawning and will add our friend, the porcupine, tomorrow. We're making huge progress this week!
We think we'll be ready to launch the public alpha on Monday but still have a lot to do before then. We crashed the game once this week as well, but fixed it later xD. We also think we'll replace the font with the same as Epic Inventor uses. AI is working fine and we have a temporary health bar in place (ugly but it works).
Well, until Monday then. Enjoy this cool poster for now:
Thursday, 26 June 2014
Wednesday, 25 June 2014
Erli Bird alpha starting on Monday!
The first real public alpha will be launching on Monday, 29 June 2014! We're only accepting Earli Bird sign-ups for the moment but are very excited to hear what the public thinks of our efforts so far! We'll have a chance to do some in-depth structural tests as well.
If you want to be a part of the alpha, please sign-up with Erli bird to secure your spot, before Monday! You can find it at http://www.erlibird.com/go/geared
After Monday we'll still accept Erli Bird sign-ups but release updates and then add new members slowly. These next 2 weeks are going to be crazy exciting!
If you want to be a part of the alpha, please sign-up with Erli bird to secure your spot, before Monday! You can find it at http://www.erlibird.com/go/geared
After Monday we'll still accept Erli Bird sign-ups but release updates and then add new members slowly. These next 2 weeks are going to be crazy exciting!
Friday, 20 June 2014
We have no power here!
The power was out here for almost two days and our generator stopped working after about twenty minutes. Thus, we haven't been working on Geared at all the last two days. The power is on again though and we'll keep updating as fast as we can. Half of our team is away at the moment so progress is slow but by next week we'll be back at it full speed.
We have finished up crafting in the mean time though and armor works! We have added the shirt as a test model and it fits well. We plan to add one of every type of item and property in the game first and from next week fill up the database and game. We still haven't redone the map but will take a look at it next week. We're busy with the wiki and will soon have it up and running.
We've released a new update to test a few consents but so far it can't be called a game yet. Our dev version looks amazing so far and we think the game will be a very large game, compared to other android and ios games (in size, not in MB).
Here's our new trailer for you guys to check out:
*Three trailers actually
We have finished up crafting in the mean time though and armor works! We have added the shirt as a test model and it fits well. We plan to add one of every type of item and property in the game first and from next week fill up the database and game. We still haven't redone the map but will take a look at it next week. We're busy with the wiki and will soon have it up and running.
We've released a new update to test a few consents but so far it can't be called a game yet. Our dev version looks amazing so far and we think the game will be a very large game, compared to other android and ios games (in size, not in MB).
Here's our new trailer for you guys to check out:
*Three trailers actually
Wednesday, 18 June 2014
Armour is and in the game and working!
We've slowly been starting to add craftable items to the game and armour works! We still need to redo the entire map and resource spawns but so far the development is going well. Placeable objects such as the Town Hall works and mob AI is finally good enough for us. We're still not sure about implementation of the robot but we've still got room for him if we decide to include it.
Today, we need to figure out what to do with the map!
Cheers for now, will probably post again later...
Today, we need to figure out what to do with the map!
Cheers for now, will probably post again later...
Saturday, 14 June 2014
Working hard before the next alpha update!
Everyone who wants to become a part of the alpha has to sign up on the site so they can registered for the next build. We are working on mobs and their AI although they are really stupid at present. We're unsure how we're going to let them behave but we'll fix it soon!
Thursday, 12 June 2014
Crafting works! Jipee!
It's been a long week with a lot of difficulty. We really though that we weren't going to be able to create a compact crafting system to accommodate the over 100 items we have planned. It's finally been done! We decided to go with a category based scrolling system and add item ID's later when there was a lot of items and it gets hard to scroll through everything.
We also started working on mob AI (which is pretty dumb at the moment). Sorry we haven't been posting lately but it was really a hectic week. We fixed up the bug in the inventory (which shouldn't have been there in the first place) and also added a alpha registration list, visit our website to find out more. We can now directly draw bug reports and see who does what.
The file size will jump around a lot this week as we start shifting items around but should stabilize at about 25-30mb. We expect the entire game to be 40-50mb but no larger than 50mb. We thought of replacing random generation with a teleportation system, then we can add multiple cool maps with their own biomes and weird creatures!
We also started the wiki (which you can find online or on the play store) and you'll be able to search all the items there soon. We added the Town Hall (something new) and placeables work well.
Those are the reasons we didn't post this week xD
We also started working on mob AI (which is pretty dumb at the moment). Sorry we haven't been posting lately but it was really a hectic week. We fixed up the bug in the inventory (which shouldn't have been there in the first place) and also added a alpha registration list, visit our website to find out more. We can now directly draw bug reports and see who does what.
The file size will jump around a lot this week as we start shifting items around but should stabilize at about 25-30mb. We expect the entire game to be 40-50mb but no larger than 50mb. We thought of replacing random generation with a teleportation system, then we can add multiple cool maps with their own biomes and weird creatures!
We also started the wiki (which you can find online or on the play store) and you'll be able to search all the items there soon. We added the Town Hall (something new) and placeables work well.
Those are the reasons we didn't post this week xD
Sunday, 8 June 2014
Geared alpha is now live for iOS too!
After a long day and hard work, we finally have an alpha dev build ready! It is a few versions behind the Android version but can still (barely) be called a game. It's there, and it's beautiful!
If you want to try the alpha send us an email or use the contact us form on the page. On the development side, we're still working on crafting and how it'll fit together. We're going to need to compact it a lot more seeing as the game is already 20mb but it's going well. We're going to try and fit the game into 50mb but it will be hard to do with everything we want to add.
We'll use the coming week to figure out crafting.
If you want to try the alpha send us an email or use the contact us form on the page. On the development side, we're still working on crafting and how it'll fit together. We're going to need to compact it a lot more seeing as the game is already 20mb but it's going well. We're going to try and fit the game into 50mb but it will be hard to do with everything we want to add.
We'll use the coming week to figure out crafting.
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